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The trick is, to time your allegiance swearing so that an enemy lord JUST raided a village that's either not usually raided/right beside a town center. Sure you go by a week or two without any rents BUT these villages are usually a lot safer AND a lot richer in comparison to ones on the border/ones far from a town center. they are a unit of the Legion of the Betrayed mercenary clan.
MOUNT AND BLADE WARBAND MOD MERCENARY MODS
Some mods will tweak mercenary wages, which will make mercenary work very lucrative: If you run around with an almost entirely mid-elite army than troop wages can easily go above 2-3k even reaching 5k+. Diverse Recruits at Mount & Blade II: Bannerlord Nexus - Mods and community All games. Which is far higher than any one single village will give you. I'm not sure if it pays 90% in Native, but I may be wrong it's been a long time since I testing mercenary in Native, I thought it just gave a flat rate based on your troops/party size. hire troops from your fiefs and the mercenariess wages is greatly increased. Getting your own village though will help as it allows you to concentrate on it for recruits, as getting a high relations with another lord's fief may cause negative relations with said lord.ĭepends on you but I vote for "be your own faction." The nobles in this game are complete twits, I'm never following any of them ever again. Anno Domini 1257 (also known as 1257 AD) is a Mount & Blade: Warband mod.
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Let's begin with King Yargolek, who famously held a feast at Reyvdavin while nearly nine-hundred enemy men looted the surrounding villages, went north, and sacked Curaw.
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